Everything on a Grid Devlog #3: Levels Showcase


Hello readers.

The past weeks, I've been designing puzzles for Everything's On A Grid!, with the new main focus being Chess pieces. Most of the coding side has been rather boring, mostly troubleshooting bugs and spending an entire day implementing En passant correctly (for 1 single puzzle). But the puzzles ideas have been fantastic! 

 Check out these new puzzles, with brand new mechanics not included in the Beta:

1. A new push-able box that is transparent, so anything written below it is not overridden unlike its opaque counterpart.


2. Blobby can be transparent as well, allowing for this Sokoban-esque level where you can walk on some "walls".

3. Push these boxes through the equation, but be careful! If you make the equation invalid, the level becomes impossible to complete.

4. A chess puzzle where you have to escort the king and yourself to the other side.

5. A simple level teaching you to use Castling in order to rescue the King out of the bombs.

6. This "rook box" acts like a rook, but you cannot move it by picking it up and placing it elsewhere. This level also teaches one of the "unconventional rules" of the game: see how you can get the rook out of the side?

7. Last (but not least), Blobby can ALSO be a chess piece. Here he is a White King. You can move him using arrow keys, but also by normal king moves. 

And that's about it, for now! I still need a few more levels for the Chess chapter, then I'll move on to the next chapter with the new mechanics. I figure Tetris and Match-3 could make for an interesting chapter based around destroying rows of items.
The target for this game is still 7 chapters of 20+ levels still (Currently 3/7 are done). I'll have to draw new sprites for most of the things in the game, but I hope I can get this game done in 2 months time or so. Also if there are enough interest then I'll release a new beta with extra levels.

Thanks for reading!
- Long

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